Promare has been rolling out in the west and I finally got a chance to see it! With the viewing out of the way, it is about time that I analysed this movie and present my opinion as to whether you should see it this weekend (or whenever you want to). From mechas to drills and even more mechas, Promare definitely is not a movie worth sleeping on, after its 4 years of development. Lets dive into this spoiler-free review.
In this episode I will be discussing:
- The context behind Promare (2019)
- The style of Nakashima, Imaishi and Studio Trigger
- What the film has to offer technically and thematically
- Whether Promare is worth watching.
THIS EPISODE & THE SHOW NOTES ARE SPOILER-FREE (IGNORE WHEN I SAY THAT THERE MAY BE SPOILERS TOWARDS THE END)
MUSIC IN THIS PRODUCTION:
8Bit Title Screen by Joth
Mandatory Overtime by Joth
Difference by chasersgaming
Go Lucky by chasersgaming
SOURCES REFERENCED IN THIS PRODUCTION:
MYANIMELIST PAGE (Promare (2019))
STUDIO TRIGGER (WIKIPEDIA)
HIROYUKI IMAISHI (MYANIMELIST)
KAZUKI NAKASHIMA (MYANIMELIST)
NOTE FROM JAMAL:
Thanks for reading the show notes. This week is just a normal analysis episode. Also do note that although I do say in the episode that there are ‘potential’ spoilers in the episode, there are in fact none. Thanks for your support as always – even if it’s just 20 episodes in!
Contextualising Promare: The two minds behind this movie are Hiroyuki Imaishi and Kazuki Nakashima, both formerly based at Gainax, before Imaishi and Masahiko Ōtsuka set up Studio Trigger in 2011. Imaishi and Nakashima are quite well known for their work on Tengen Toppa Gurren Lagann (2007) and Kill la Kill (2014). One must consider the narratives that these two construct (particularly Nakashima) before watching Promare; the ‘out of the box’, wacky style is one that is very prominent throughout the film. This movie has also been in the making for around 4 years now.
The Movie in a Nutshell: From a visual perspective, I personally would say that these are some of the best and most unique visuals of 2019. This defeats the stigma that ‘evident’ 3D sprite / environment designs are eyesores within the medium. With this being said, the movie is very eye-catching; if you cannot tolerate flashy and bright visuals, I’m sure whether this would be the film for you. A lot of things occur on the screen simultaneously (and although beautifully animated), I can understand if someone was to say that it is all simply ‘too much’.
I spoke quite negatively in Episode 18 (The Shambles Reborn) about the notion of ‘putting things in for the sake of it’ and although I still stand by that, Nakashima & Imaishi do just that but in a way that works, when one takes into account how it was implemented in their other work, like Kill la Kill (2014). They seemed to have polished this very approach when constructing narratives of this type to the extent where it is humorous and enjoyable to watch. This satirical approach creates the impression that the narrative doesn’t take itself too seriously. The story from my point of view (both structurally and thematically) was quite basic and predictable, however with that out of the way, the process of getting to the end was thoroughly enjoyable and wacky; the technical prowess of everybody behind the film enhanced this even further.
Verdict: Would I recommend Promare (2019)? Yes, I would. As I previously mentioned, this movie thematically is nothing innovative but (as I said in Episode 9) innovation isn’t always necessary and the film proves exactly that. The technicalities are polished to perfection (music, art, ‘sakuga’, etc.), giving the film a consistent feel all-round. If you’re contemplating on watching Promare this weekend, go see it for yourself!